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Concept art of Rupus, shown on Twitter


Rupus huts

A player fighting some rupus

The Rupus are hostile creatures in Last Oasis.

Summary[]

The Rupus are monkey-like creatures that are hostile to players. There are 7 types of Rupus (White deaths are included in this count, despite not having the word 'Rupu' in their name), with a vast range of difficulty. All Rupus are the same in the way they use directional combat, similar to players. They live in small Rupu Camps with 1 or more stilt-style huts (i.e. on stilts), with a wooden fence around them.

Types[]

There are 8 types of Rupus with varying levels of difficulty,.

Common traits of most Rupu:

Most rupu will use nets to snare small walkers that linger near them. Quickly passing them or using a walker larger than a dingy will negate this. They will also throw rocks at players out of melee range however they aren't great at judging whetever they will hit which results in them often shooting into terrain or walkers.

All rupu generally at this stage of the game development have poor pathfinding and will simply run at you in a straight line, sometimes leading to them getting stuck.

All rupu will signal when you are too close to them, swinging there weapon around above there head and roaring/growling at nomads for a few seconds, leaving the area will cause them to become passive. Staying nearby will eventually cause them to run at you and attack. Coming very close to a rupu while it's angered will cause it to become hostile immediately.

Info coming soon.

The weakest Rupu, with 60 health, is the Rupu Scavenger. This low-level enemy carries a wooden stick which resembles the old design of a Wood Shaft, and only does a small amount of damage. This type of Rupu should be an easy foe. These Rupu aren't found in camps and are only found wandering around easy maps, typically in the desert or near valley areas.

The second, slightly more challenging Rupu is the Rupu Forerunner. Unlike the Rupu Scavenger, it carries a Beat Stick. This makes it do more damage than its precedents. This type of Rupu also has slightly more health at 65 points. Rupu Forerunners are seen in small to medium sized Rupu camps in pairs or threes along with a harder Rupu Hazraki.

At this level Rupu Hermits start carrying more powerful weapons. They are equipped with an unspecified maul which does more damage than the beat stick the Rupu Forerunners carry. Often seen wandering around alone around valley areas on medium maps. Having 80 health and a modest speed they are a fairly standard foe, especially since they aren't any better than forerunners at blocking and are always alone.

Unlike most rupu, they have unusually good loot for their 'rank' compared to similar rupu.

Rupu Sentinels carry clubs and come in larger camps in either pairs or threes. They have 100 health although by having clubs, they swing considerably slower than most previous Rupus. However they're much better at blocking than earlier rupu and due to coming in groups they can often be difficult to handle alone.

Rupu Hazrakis are the first in a line of sort of 'miniboss' Rupus. These Rupus are the 'leader' of a camp and are a much more formidable adversary. While being the 'leader', they can also be found wandering around solo. They carry an axe which does a large amounts of damage, and coupled with having high health at 180, they are a target not to be taken lightly and are very competent fighters, being skilled at blocking. Rupu Hazrakis are easily identified by a sort of mane consisting of 3 tentacle-looking strands of hair on either side of their necks.

  • Rupu Firebrand

Info coming soon.

Rupu Shamans are the second type of miniboss rupus. Rupu Shamans are found exclusively in larger camps consisting of 3 or more buildings and a rupu ritual site. They are accompanied by Rupu Sentinels in tight packs of 2 or 3. Rupu Shamans are unlike Rupu Hazrakis both in the way the latter can be found outside, and that Rupu Shamans can be seen in pairs in the largest camps. They carry a large, 2 handed Bonespiked Sword and weild it with extreme proficiency. Being even more skilled than the Hazrakis, they can be deadly to unprepared nomads. It is highly recommended to single them out for best results.

Despite not having the word 'rupu' in their name, these are still classified as Rupus by their rupu-like appearance and behavior. These frightening Rupus are typically found in valleys or forests, and though they most commonly spawn solo, they can still be found in groups due to close spawn points. Their fast speed and high damage, unbeaten by other Rupus, makes them the toughest Rupu around. Although their health isn't the highest, the damage and speed this monster possesses makes up for it.

White Deaths shouldn't normally be approached on foot unless you have a good grasp on blocking and melee combat as its very easy to miss judge there swings as they often start swinging before you think their in range, leading to a very swift death. They also have one of the longest agro ranges of any rupu meaning you'll often hear these terrifying beasts before you see them or even leading to multiple white deaths coming at you at once. Arguably one of the most dangerous rupu on medium oasis.

The Yellow Rupu is found on the Hard Map and has a large amount of Health, with comparable damage. Feathers and Ceramic can be found after defeating them in addition to common Rupu loot.

Drops[]

All Rupus drop common to rare materials, tools or consumables. They drop every item in the below list with varying degrees of rarity and amounts. In general stronger rupus drop better material in larger quantities.

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