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Mechanics Overview[]

The world map is a large hex grid broken into tiles. Tiles have a variable life before de-spawning. New tiles spawn on the right side, hence the map gradually expands rightward. Typical new tiles have about 3 weeks of life before expiring.

Worldmap Snippet showing the world hexmap

Note that the hex column a tile is in doesn't indicate how much time is left, two tiles directly in a vertical line will have different decay times. So the burn horizon is inconsistent.

Moving between tiles is most effective to travel on Walkers and costs Purified Water which must be stowed in the walker's hold. Walker water hold sizes, in effect, limit the range a given may go in a single "trek". Water efficiency declines over longer trips.

Travel Water Costs
Distance Water (Δ)
1 10
2 20 (10)
3 35 (15
4 50 (15)
5 75 (25)
6 100 (25)
7 135 (35)
8 160 (40)
9 200 (40)
10 240 (40)
11 285 (45)
12 335 (50)
13 385 (50)
~ ~ (+5)

Tiles Overview[]

The Tiles are divided into a few categories with various statistics like difficulty and clan caps. Difficulty indicates the relative difficulty of the mobs on the tile but becomes less useful for calculating other things. Ultimately knowing the tile type by it's image is the most useful way of knowing what resources will spawn there and whether it's worth a visit at the time.

General Tile types:

Map Cradle icon.png
Map Canyon icon.png
Map SleepingGiants icon.png Map SleepingGiants Roads icon.png
Volcanic
Volcanyon
Kali Spires
Ancient City
Crater
Worm